Really nice demo, guns feel good, enemies are creepy and combat is well made. Meatballs are a bit annoying - during the first encounter they spawn a bit too many for too long. They would work better if they were spawned and hurled by some kind of enemy. A bit too much crawling through pipes - gets old after several attempts on higher difficulty.
Game needs checkpoints throughout the level - wouldn't have to repeat so many crawling sections.
The blade could have a slightly longer reach.
SSG is great, although some kind of visual cue would help indicating when it's ready to fire again. Even as simple as just hiding it down for the duration of the cooldown, like in Dusk.
I would add something to indicate that player is down on health - maybe a heartbeat or slightly pulsating red vignette.
I love this! I found out about your game while browsing around for good FPS games on itch. Absolutely stunning and faithful Quake-like style game. I tried my hand at making one a few months ago for a jam, but it doesn't come close to this in terms of quality. Super solid and reminded me of the first day I loaded Quake up on my PC back in the late 90s! Very excited to see what new developments are made moving forward.
What a beautiful love letter for all retro shooter fans! It is blast to play. Smooth and responsive controls, awesome atmosphere, crispy low poly graphics and OMG... this retro filter...
so good, like the true sequel of the first quake, with a really cool goth/metal atmosphere. The gameplay feels great with some great feeling weapons. The maps need a bit more visual variety thou, seems like it lacks some visual landmarks to prevent them to look like big labyrinths. Overall amazing retro fps, super hyped for the full game!
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Thanks for plaaying and sharing the video! Cool gameplay :)
Really nice demo, guns feel good, enemies are creepy and combat is well made. Meatballs are a bit annoying - during the first encounter they spawn a bit too many for too long. They would work better if they were spawned and hurled by some kind of enemy.
A bit too much crawling through pipes - gets old after several attempts on higher difficulty.
Game needs checkpoints throughout the level - wouldn't have to repeat so many crawling sections.
The blade could have a slightly longer reach.
SSG is great, although some kind of visual cue would help indicating when it's ready to fire again. Even as simple as just hiding it down for the duration of the cooldown, like in Dusk.
I would add something to indicate that player is down on health - maybe a heartbeat or slightly pulsating red vignette.
Option to rebind keys would also be nice.
Hey David thanks for the detailed feedback! I'm going to make sure to have it in mind for future updates
i was gonna say the same thing lol
great game but needs a few tweaks to make it even better
I love this! I found out about your game while browsing around for good FPS games on itch. Absolutely stunning and faithful Quake-like style game. I tried my hand at making one a few months ago for a jam, but it doesn't come close to this in terms of quality. Super solid and reminded me of the first day I loaded Quake up on my PC back in the late 90s! Very excited to see what new developments are made moving forward.
Thanks for the kind words! I'm really glad you liked the game :) Stay tuned!
What a beautiful love letter for all retro shooter fans! It is blast to play. Smooth and responsive controls, awesome atmosphere, crispy low poly graphics and OMG... this retro filter...
Keep it up!
Thank you very much tobias! I'm happy you had a good time with the game :)
The fish from spongebob have really hit some hard times.
Hey thanks for playing and sharing this gameplay!
My pleasure! It's reallly well put together! :{D
Made a video
Thanks for playing it guys! And for sharing this video
Happy to play it and looking forward to the full release whenever that comes out
Show post...
great jobs
Thank you for playing and uploading this!
overall the game was great with really nice music/sound effects but some improvement on these issues are needed
- movement feels to sluggish/tanky - sidestepping is to slow to avoid shots
- machine gun sound effects need to be punchy
- the shotgun has no spread and very poor range
- there is no option to remove vsync/resolution options in the menu
Badass demo, dude, I can't wait to see more! This game is great! Nice job.
Thank you for playing the game and sharing it! I'm really glad you liked it
what engine did you use to make this game?
It was made with Unity
so good, like the true sequel of the first quake, with a really cool goth/metal atmosphere. The gameplay feels great with some great feeling weapons. The maps need a bit more visual variety thou, seems like it lacks some visual landmarks to prevent them to look like big labyrinths. Overall amazing retro fps, super hyped for the full game!
I love this Demo!! you Nailed the Scence of Quake!!!
Bro this is so awsm!! Do you plan on selling it on Steam, GOG, and Epic Games later ?
There are plans for future releases on other stores, yes!
Cool i will buy it!!!
any idea on the price? :)
It’s hard to estimate right now to be honest